Home › Calculators › The Camera Triangle
Opens on the book's house and plot. Change any number to your own and press Calculate.
The camera on the wall
A face, and the pixels (for the look-down angle at the identify reach)
The formula
- The lower edge of the picture is tilt + vertical view ÷ 2 below the horizontal; the upper edge tilt − vertical view ÷ 2
- The near blind spot = height ÷ tan(lower edge angle): nothing nearer reaches the picture at ground level
- The center of the picture meets the ground at height ÷ tan(tilt)
- A face at height f first enters the bottom of the picture at (height − f) ÷ tan(lower edge angle)
- If the upper edge is at or above the horizontal, the view runs to the horizon; else it meets the ground at height ÷ tan(upper edge)
- Looking down on a face at distance d: tan⁻¹((height − f) ÷ d)
Honest limits. A flat ground and a camera level side to side are assumed; slopes move every distance. Steep look-down angles show the top of a head, not a face: lower and further back is often better than higher. The book's house was worked out on paper from published figures, not surveyed by us: measure your own, and walk your own plot at night. Prices are illustrative US prices from November 2026, shown without a currency sign; put in your own. Everything stays in your browser: no sign-up, nothing stored.
These calculators go with Every Angle (Make It Add Up, Book 2), where every number on this page is worked by hand.